Gauntlet Of Stone

Working on iterations of the Player character in Blender.

Working on iterations of the Player character in Blender.

Test level using materials and textures developed in Blender & UE5.

Test level using materials and textures developed in Blender & UE5.

Work in progress gameplay for Gauntlet of Stone.

Gauntlet Of Stone

Working on a 1940's Hollywood stop motion style. The game will be a third person hack and slash fantasy game.

-Modeled, Rigged, Animated & Textured Characters & Environment in Blender."
-HLSL Shaders in Unreal Engine 5
-Rigged IK for automatic foot placement in Unreal Engine 5.
-Gameplay programmed in C++